Team
Matthew Bell
Categories
IoT, Networking, Python, Wireless
Overview
This project is a warehouse training simulator built in Minecraft. The idea is to help users practice finding aisle and bay locations as fast as possible, like they would in a real warehouse. When you press the start button, the system gives you a random location like “7A” and starts a timer. You have to find and press the correct button at that location. The system checks if you were right and how fast you were. If you beat your personal best, a green light flashes. If you’re slower or wrong, a red light shows up. The setup uses Minecraft for the game logic, a Flask server for processing requests, and a smart light connected through Python to give visual feedback. I designed and built the whole system from scratch, including all scripting, timing logic, Python backend, and server management.
Warehouse Efficiency Training Simulator w/ IoT Integration
This is my final project: a warehouse training simulation built inside Minecraft with real-world IoT hardware integration. You press a button, get a random location like “7B,” and navigate to that spot as quickly as possible. The system tracks your time and compares it to your personal best. If you beat your personal best record, a green light flashes, if not, a red light responds instead. Project Features: Randomized target location outputs (1A–12B) Timer with personal best tracking Real-time IoT feedback with a smart light Built using Ubuntu, Minecraft, Java, Python, and Flask This project simulates warehouse navigation training in a fun, interactive, and measurable way using gamification and real-time feedback, in an effort to help employees learn and memorize their work environment to promote efficiency. Let me know what you think or reach out if you’d like to try it.