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Megan Cheung

Megan Cheung

Megan is an adventurer at heart, both in work and at play. As a designer, she enjoys exploring different problem spaces and thinking “big picture,” while also taking care to empathize and innovate. She seeks to improve the everyday experiences of those around her.

The Four Essential Pillars for Design Excellence

The four essential pillars encompass human-centric design approach and the understanding of full-bodied, three dimensional physical interaction of user, product and environment. The projects generate innovative solutions using research-driven, evidence-based designs which focus on the user experience.

Enhancement of Human Lifestyle

PENTA enables blind kids to run independently and confidently play with their sighted peers. This benefits their social, emotional, physical and cognitive development, and leads to improved quality of life as an adult.

Human-Interaction & User-Centric Design

PENTA is a sensory cooperative game for kids. It engages 2-4 players and features 4 components: a Haptic Blindfold and Haptic Gloves for each player, a Smart Ball, and 4 Safety Corner Posts.

Ergonomics & Human Factors Design

PENTA is designed for children between the ages of 6 and 8 with an emphasis on ease of use, safety, and fun.

Sustainability & Social Responsibility

To help build a sustainable and prosperous society, PENTA easily integrates into the school curriculum and helps kids reach their full potential. PENTA teaches our future leaders to set goals, work together, be healthy and inclusive of others.

PENTA - Inclusive Active Play

Project Statement

Low vision and blind kids are excluded or have limited play experiences at school, including in gym class and in the schoolyard. Without play, this problem hinders their development and can lead to lifelong consequences, affecting their quality of life as an adult. PENTA is a sensory cooperative game that promotes inclusion and active play. By using tactile navigation and audio cues, it enables low vision and blind kids to run independently and confidently play with their sighted peers. At the same time, sighted children develop empathy while improving spatial awareness and building teamwork skills. To help shape tomorrow’s leaders, PENTA is designed for a school environment and easily integrates into the curriculum. The game is a fun and safe way to help kids reach their full potential, to be healthy, and to be inclusive of others.

Thesis Summary Motion Presentation

PENTA: A Sensory Cooperative Game for Inclusive Active Play

A short recap of the problem and design solution. For more info, please check out the poster or feel free to get in touch with any questions or comments.


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